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Rules
Setting
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Skill
Title
Category
Basic
Combat
Science
Magic
Faith
Scope
Tinkering, traps, locks, devices.
Content
Mechanics is the study and practice of mechanisms from locks to springbows. Mechanics can be used to create, repair, trigger or disable a host of items and devices. This skill can also be used in combat to assemble and deploy what are know as "Devices" to wound, disadvantage or temporarily duplicate the effects of another mechanism. To use this skill in combat you need either pre-made devices or a bag of device parts. To trigger or disable devices you need some basic tools, and to make items you need tools, materials and a workspace. A wide range of mechanical devices are listed in the items section.
Trivial Tasks
Create a simple device such as a noisemaker that clicks or whistles, a combiner that activates an alchemical binary, open a very basic lock, use a tinker's kit to snare or otherwise disadvantage a single opponent.
Average Tasks
Create a medium complexity device such as a basic springbow, a noisemaker that plays a simple tune, a grapnel that deploys when it strikes a surface, use a tinker's kit to slow your character's fall.
Challenging Tasks
Use a tinker's kit to grapple and ascend your character or someone else to an elevated location, retrieve an item from nearby, open or deal a door or window, craft or repair a 4 shot springbow.
Impossible Tasks
Opposed Tasks
Use a tinker's kit to wound an opponent.