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Rules
Setting
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Skill
Title
Category
Basic
Combat
Science
Magic
Faith
Scope
Breaking and entering, picking locks, breaking and exiting, infiltration.
Content
Housebreaking is the art of getting into, or out of, secured areas and items ranging from outhouses to prisons and from locked diaries to vaults. Task difficulties below assume that the housebreaker has access to appropriate tools for the job such as lock picks or a pry bar. Without appropriate tools, many tasks will move up in difficulty one step. It's worth noting that breaking into isn't the same as remaining undetected, so if there are potential witnesses then a concealment check might also be necessary.
Trivial Tasks
Break into or out of a cheap house or outhouse. Pick a very simple lock.
Average Tasks
Get into or out of an average house or dwelling. Get into a chest secured with an average lock. Get into the grounds of a fortified house or walled settlement or within the boundaries of a sprawling castle.
Challenging Tasks
Get into or out of an official building in a city, the home of a wealthy merchant or other senior member of society or the lab of an alchemist, get out of prison with some basic tools, open a strongbox.
Impossible Tasks
Get out of a prison from the inside with no tools, get into the king's personal chambers or his vault.
Opposed Tasks
There are very few situations in which housebreaking is an appropriate opposed check.