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Rules
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Skill
Title
Category
Basic
Combat
Science
Magic
Faith
Scope
This skill represents the user's mastery over their own body, allowing them to fight disease, fix serious wounds and heighten reflexes. At it's most basic level it lets the user heal faster or fight disease. Skilled individuals can go beyond what's normally possible, altering their appearance, height or weight. Most checks with this skill generate permanent or semi permanent effects but take longer to take effect. This skill also lets a user temporarily boost their awareness and reflexes, allowing it to be used defensively in combat.
Content
Basic Spells: - Purify: Attempt to cleanse a toxin or disease from your character's system - Stabilise: Treat a wound your character is suffering from, as if someone had made a successful medicine check - Mend: Enter into a restorative trance, for every hour spent in this state a day's healing happens. Makes the caster really, really hungry. - Survive: Briefly heightens reflexes, allowing the caster to use a reaction to avoid an incoming attack, or as a setup for a check where precision is required. - Change: Alter your character's hair, eye or skin colour. Faster changes are harder to make. Advanced Spells: -Transform: Make a significant physical change such as adjusting height or weight or face, adapting to breathe water as well as air or growing armour plating.
Trivial Tasks
Slow your character's metabolism, giving a point of advantage to anyone treating your character and doubling the length of time you have to get treated. Generate a flood of adrenaline, giving your character a point of advantage on a check to jump, run, swim or similar, change the colour of your eyes or skin over the next day.
Average Tasks
Counter the effects of common inhaled or ingested kemics, mild poisons or irritants or alcohol. Make a physical change like causing your skin to become harder. Accelerate healing as if your character had taken an invigoration potion. Make a minor physical change over a few days such as becoming a little taller or shorter, fatter or thinner, changing eye or skin pigmentation.
Challenging Tasks
Counter the effects of rare inhaled or ingested kemics, poisons or irritants. Make a minor physical change over a few minutes. Briefly soften your bones or joints to escape bonds. Make a serious physical change such as growing gills and webbing between your hands over a few hours. Treat a serious wound that your character is suffering from or accelerate the rate it's healing at. Change your appearance instantly.
Impossible Tasks
Make a serious physical change almost instantly.
Opposed Tasks
Avoid an attack in combat.