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Rules
Setting
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Skill
Title
Category
Basic
Combat
Science
Magic
Faith
Scope
This skill draws on the user's understanding of earth and stone, able to make plants grow and bind objects to the ground. While not the most spectacular of studies, a skilled practitioner can turn barren land fertile or mire whole (albeit fairly small) armies.
Content
Basic Spells: - Mire: Soften earth or stone, making movement difficult and disadvantaging anyone in the area. - Grow: Shape or speed the growth of plants. This may be used to entangle people in combat. Plants grown quickly die soon after. - Nurture: Encourage the natural growth of plants to their maximum potential. Advanced spells: - Ground: Change the weight of an item or individual.
Trivial Tasks
Disadvantage a single person who's currently on the ground until the end of their turn, encourage or shape the growth of a plant over a natural period of it's growth.
Average Tasks
Seal a door, disadvantage a single person who's currently on the ground until they use an action to move themselves into an adjacent space.
Challenging Tasks
Impossible Tasks
Opposed Tasks
Stop someone moving completely.