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Rules
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Skill
Title
Category
Basic
Combat
Science
Magic
Faith
Scope
This skill lets the user bend the world, drawing other places closer to them so that they can be easily travelled to. To an external observer it appears that the user has taken a step and disappeared from one place and reappeared in another, but to the user it appears that their destination has been drawn towards them and they have merely stepped to it. This skill also allows the user to sense, locate and step through "twist points" - areas where the world is weak and it's possible to step into the void beyond. Once on the other side the user can then find and use another twist point to step back into the world, potentially many hundreds of miles from where they left.
Content
Basic Spells: - Farstep: Travel a short distance instantly. The further your character travels the higher the TS and they can't travel through solid objects. This can also be used as a reaction to avoid range attacks. - Void Twist: At a location where the world is weak, activate a twist point taking your character and everyone within 2m of them to or from the void. A character is either transported entirely or not at all if they're at the boundary.of this effect. Advanced Spells: - Voidstep: Travel to or from the void without using a twist point.
Trivial Tasks
Draw a location within line of sight less than 6m away close and step to it. Locate a nearby twist point, open a passage back to the world from the void.
Average Tasks
Travel through a twist point to the void with several companions. Draw a location less than 12m away close and step to it.
Challenging Tasks
Draw a location up to 30m away close and step to it.
Impossible Tasks
Make a twist point.
Opposed Tasks
Defend against ranged attacks.