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Rules
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Skill
Title
Category
Basic
Combat
Science
Magic
Faith
Scope
This skill can be used to impart false life to an object, allowing it to bend or move itself in a way that it could be bent or moved by an external force.
Content
Animated objects make checks using their animators' Anima skill in most situations. Basic Spells: - Animate: Impart false life to a touched object, allowing it to bend or move itself in a way that it could be bent or moved by an external force. As objects increase in size and complexity they become harder to animate. - Instruct: Once an object has been animated it can be given simple verbal instructions (attack, come here, open that door) by it's animator as long as animator and object are in reasonable proximity. Animated objects will continue to perform their most recent instruction as long as it's possible to. Advanced spells: - Teach: Provide a more complicated set of instructions that can include sequences or decision making. For example "If there are dirty dishes on the table take them to the sink and wash them up but if anyone not wearing an amulet that bears this crest enters the room, attack them until they stop fighting back"
Trivial Tasks
Animate a curtain, a coil of rope, a handkerchief. Get an animated object to wrap, loop or fold.
Average Tasks
Animate a simple mannequin. Get an animated object to walk, move or grab. Make an animated object act with moderate force.
Challenging Tasks
Animate a large or complex mannequin. Get an animated object to perform a complex task. Animate a lock and make it lock or unlock. Animate a corpse and make it shuffle around. Get an animated rope to pull you up to a ledge.
Impossible Tasks
Animate a solid object and get it to break itself.
Opposed Tasks
Any checks made using an object you've animated are potentially opposed, especially those used to grab or attack someone.