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Combat happens in turns, with every character getting one action and at least one opportunity to react before the first can act again. Most combats will have two clear sides, who act alternately. Where there are three or more groups they take their turns in order. A normal combat will go Players, Enemies, Players, Enemies... and so on. A three sided combat might go Players, Guards, Thieves, Players, Guards Thieves... Combat begins with whichever group starts the combat taking their actions. After that, each group of participants acts, in an order of their choosing. Within the group's actions the order isn't fixed and can be changed turn by turn to take account of wounded party members or to gang up on an opponent effectively. If the players are unable to agree a combat order, either get new players or use awareness checks to determine order. From a player perspective combat could look like: We start the fight and get an action each (in any order the players are happy with), enemy takes an action each (some or all of which we can react to), we get a full turn, enemy gets a full turn etc.