Toggle navigation
Rules
Setting
Login
Rule
Section
Subsection
Title
Content
A target score is a measure of how difficult a task is to complete, the harder a task is, the higher the score needed to achieve it. Simple tasks have a TS of 9 and include hitting an unarmoured target who doesn't know you're there, using magic to create light, jumping into a table, bribing a corrupt guard to ignore a minor crime. A random mook on the street making checks at +0 succeeds at this kind of task three times in four. A level 2 adventuring type checking at +3 almost never fails. Average tasks have a TS of 12 and include climbing up onto something as tall as your character, traversing a narrow ledge safely, getting someone to take a slight risk to help you, haggling for a slight discount, cooking a nice meal. Random unskilled mook on the street fails an average task more than half the time. Level 2 adventurer checking at +3 succeeds three times in four. Challenging tasks have a TS of 15. These tasks are only likely to be completed by trained or seasoned professionals with any regularity. Impossible tasks have a TS of 18. They're not really impossible, but a character needs luck, aptitude and training to have a reasonable chance of success.