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Both in and out of combat, characters can use some skills to 'set up' other skills, using one skill to gain a bonus on the next. For example a character might use Air magic to jump into combat, and set up a melee attack. If the first check scores at least 9, the second attack gets +1 and if the first check gets 15, the bonus increases to +2. To use skills in combination requires two checks with separate skills to both be successful, but allows a character to achieve something that is out of scope for the skills individually. For example Fire and Water magic could be combined to blast someone with steam, or Medicine and Mechanisms could be combined to make a prosthetic limb.