Toggle navigation
Rules
Setting
Login
Rule
Section
Subsection
Title
Content
Magic skills can be used quickly, both in and out of combat. In both cases the caster must be free to concentrate for a few moments to achieve the desired effect, as well as having an appropriate focus, such as a wand or staff, to hand. In combat, magic skills require an action to use offensively but might be used defensively as a reaction. Magic effects, descriptions and TS are written assuming they are used quickly. Many magic skills can be used in combat to either harm or disadvantage one or more opponents. In general, disadvantaging an opponent for 1 round has a TS of 9, three opponents is TS 12 and more than three is 15. Serious successes cause the disadvantage to linger until the end of combat instead of for a round.