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Some checks don't require a specific, pre-defined score but are instead made against the result of a check made by another character. This should happen whenever you're making a check against someone who is actively willing and able to oppose you or suspicious of you, for example if you're trying to hit someone with your sword or persuade a suspicious watchman that you're covered in blood because of an unlikely accident involving a butcher's assistant rather than because you've just dismembered someone. Whenever an opposed check happens, the instigating player wins ties - essentially whoever you're trying to stab / steal from / sneak past / sweet talk sets the TS you need to hit. You shouldn't need to make an opposed check against anyone who's not actively opposing you, instead you should make a fixed difficulty check. For example moving through a crowd without drawing any undue attention to yourself would have a fixed TS of 12.