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Each character has a heritage, one or more backgrounds, skills, edges and a level. Player characters start at level 2 by default with 7 experience points in addition to the benefits from heritage and background(s). Each point of experience will buy one point in a skill or a single edge. You can't have more points in any skill than your character's level. Spend experience on skills and edges, pick a name and buy some equipment (normal starting money is 300pr) and you're done*. Characters will earn further experience points as time passes, usually 1-3 at a time. Level increases are independent of experience point award and should be awarded at the discretion of whoever's running the game. For an evenly paced game I award 2 exp at the end of a completed plot arc, 1 exp at the end of a session that has seen good progress made and a level for every 7 exp awarded. *Almost done. If you've bought any Kemic skills, you'll need to learn some recipes. For each point you have in Alchemy(Adhesion), Alchemy(Augmentation) and Alchemy(Reaction) you can start play with two recipes that skill can make that have a TS to make of 15 or less. Once you've picked recipes, for each experience point you've spend in an alchemy skill, you can have 2 alchemical substances you can make with that skill.