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When you want your character to do something, all you have to do is declare. In some cases, it'll just happen, for example if you want to open or shut an unlocked door. For actions that aren't a guaranteed success or are under pressure, you may have to make one or more checks to succeed. The decision as to when there's enough uncertainty to require a check rests with your game master. All checks are made by rolling three six sided dice, adding a relevant skill if you have one and then adding to or subtracting from the result based on circumstance (see advantages and disadvantages below). Some checks have a fixed difficulty and have a target score (TS) that must be equalled or beaten to succeed. Other checks are opposed checks where you have to beat a check made by someone else. For opposed checks the attacker or instigator wins draws. Opposed checks should only be used when you're using a skill against someone competent who's in a position to actively 'oppose' you. eg pretending to be a noble walking through a town doesn't mean you have to make an opposed check against everyone in the crowd, but you do need to make a check when trying to get past the palace guards.