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Fatigue limits a character's maximum potential effectiveness. For each point of fatigue a character has, the maximum they can score on a roll before any other modifiers are applied is reduced by one. For example if a character has 3 fatigue and rolled a 16, 17 or 18 before any modifiers on a check, it would count as a 15. Fatigue is caused by failing some magic checks, lack of sleep, prolonged physical exertion and some kemics.