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When your character is attacked by an opponent they can use their reaction to defend themselves using a skill appropriate to the situation (or a general check if they don't have an appropriate skill). If your character is defending against a melee attack with a melee skill such as brawling then it's possible to counter attack your attacker with a high enough check result. It is not usually possible to counter attack when using a non-combat skill or defending against a ranged attack. Characters also have an "armour" value, or minimum defence (MD) which any attack must beat in order to be successful, regardless of whether or not they are making an active defence check. MD is 9 by default for a normal unarmoured character so any attack checks lower than that would fail. MD is not affected by wounds or disadvantage. If your character is wearing armour or has certain edges they may use it to set their minimum defence to a base value higher than 9 as described by the armour. A character can only set their minimum defence from one source, but can benefit from multiple bonuses or suffer from multiple penalties to it. For example if your character is wearing an item that sets their armour to 15, an item that adds 1 to their armour and has an edge that sets their armour to 13, the edge and the armour can't both apply, so the characters defence is 16.