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Edge
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A character with this edge can choose to grab an enemy instead of inflicting a wound on them when making checks with the Brawling skill. A grabbed enemy moves into your character's square and can be moved or released. While holding an enemy, your character may set their minimum defence as if they were in heavy armour, and any incoming attacks that score at least 9 but fail to hit you strike the held character instead. As an action you may move half your speed with a held character. You may release a held enemy into an adjacent square at any time. A held enemy may attack you while held, or attempt to escape your grab with an appropriate check opposed by your character's brawling.